An Alchemist gathers natural reagents growing in the world, and mixes them with a water solvent at an Alchemy Table to create potions. To do this, the Alchemist must find pools of water with special qualities that will yield the proper results when mixed. The grade of the water will determine the potency of the product.
All reagents have hidden traits which determine a potion's effects. Similar traits from different reagents must be stacked to bring out a potion's magical qualities. Sometimes a trait that gives a potion a beneficial effect can also have a negative counterpart. If the wrong reagents are mixed together they might cancel each other out.
A skilled Alchemist learns to experiment to find the combinations of reagents that will offer the best results.
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There are six skills for alchemy and all of them are passive. The first skill point you should invest in alchemy should be rank one of Keen Eye: Reagents to help you find more reagents while exploring Tamriel.
|Solvent Proficiency||6 ranks||Each rank unlocks the next tier of solvents for crafting, starting with both Natural Water and Clear Water at rank one, followed by Pristine Water, Cleansed Water, Filtered Water, Purified Water and finally Cloud Mist at rank six.|
|Keen Eye: Reagents||3 ranks||Highlights reagents for gathering within 20m, increasing with rank to 40m, then 60m at rank three.|
|Medicinal Use||3 ranks||At rank one, when using potions the resulting effects last 10% longer, increasing to 20% longer at rank two and 30% longer at rank three.|
|Chemistry||3 ranks||At rank one, an extra potion is produced for each crafting attempt, increasing to two extra potions at rank two and three extra potions at rank three.|
|Laboratory Use||1 rank||Allows the use of up to three reagents when creating potions.|
|Snakeblood||3 ranks||At rank one, reduces the negative effects in potions by 50%, reducing further to 80% at rank two and completely removing negative effects at rank three.|
Solvents are the base item for every potion and can be found throughout Tamriel in waterskins and at bubbles in rivers and lakes.
Each solvent will create a different level potion, starting at level three with Natural Water. You need to unlock higher tier solvents by adding a skill point into Solvent Proficiency. Rank one of solvent proficiency unlocks both Natural Water and Clear Water.
|Natural Water||Gives Sip prefix||Makes a level 3 potion|
|Clear Water||Gives Tincture prefix||Makes a level 10 potion|
|Pristine Water||Gives Dram prefix||Makes a level 20 potion|
|Cleansed Water||Gives Potion prefix||Makes a level 30 potion|
|Filtered Water||Gives Solution prefix||Makes a level 40 potion|
|Purified Water||Gives Elixir prefix||Makes a cp10 potion|
|Cloud Mist||Gives Panacea prefix||Makes a cp50 potion|
|Star Dew||Gives Distillate prefix||Makes a cp100 potion|
|Lorkhan's Tears||Gives Essence prefix||Makes a cp150 potion|
|Grease||Gives Poison I suffix||Makes a level 3 poison|
|Ichor||Gives Poison II suffix||Makes a level 10 poison|
|Slime||Gives Poison III suffix||Makes a level 20 poison|
|Gall||Gives Poison IV suffix||Makes a level 30 poison|
|Terebinthine||Gives Poison V suffix||Makes a level 40 poison|
|Pitch-Bile||Gives Poison VI suffix||Makes a cp10 poison|
|Tarblack||Gives Poison VII suffix||Makes a cp50 poison|
|Night-Oil||Gives Poison VIII suffix||Makes a cp100 poison|
|Alkahest||Gives Poison IX suffix||Makes a cp150 poison|
Reagents are the effect items used in potions and can be found throughout Tamriel. They become easier to find when points are spent into the Alchemy crafting skill Keen Eye: Reagents.
Each reagent has four different properties, one or more of the same property needs to be stacked to create a potion with the desired effect. Reagent properties each have a counterpart, one part being beneficial and the other detrimental which can cancel each other out. The negative effects of potions (if any) can be reduced or removed completely by adding skill points into the alchemy skill Snakeblood.
|Beetle Scuttle||Lower Spell Resist||Increase Armor||Protection||Vitality|
|Blessed Thistle||Restore Stamina||Increase Weapon Power||Ravage Health||Speed|
|Blue Entoloma||Ravage Magicka||Lower Spell Power||Restore Health||Invisible|
|Bugloss||Increase Spell Resist||Restore Health||Lower Spell Power||Restore Magicka|
|Butterfly Wing||Restore Health||Lower Spell Crit||Sustained Restore Health||Vitality|
|Columbine||Restore Health||Restore Magicka||Restore Stamina||Unstoppable|
|Corn Flower||Restore Magicka||Increase Spell Power||Ravage Health||Detection|
|Dragonthorn||Increase Weapon Power||Restore Stamina||Lower Armor||Weapon Crit|
|Emetic Russula||Ravage Health||Ravage Magicka||Ravage Stamina||Stun|
|Fleshfly Larva||Ravage Stamina||Vulnerability||Creeping Ravage Health||Vitality|
|Imp Stool||Lower Weapon Power||Ravage Stamina||Increase Armor||Lower Weapon Crit|
|Lady's Smock||Increase Spell Power||Restore Magicka||Lower Spell Resist||Spell Crit|
|Luminous Russula||Ravage Stamina||Lower Weapon Power||Restore Health||Reduce Speed|
|Mountain Flower||Increase Armor||Restore Health||Lower Weapon Power||Restore Stamina|
|Mudcrab Chitin||Increase Spell Resist||Increase Armor||Protection||Defile|
|Namira's Rot||Spell Crit||Speed||Invisible||Unstoppable|
|Nightshade||Ravage Health||Protection||Creeping Ravage Health||Defile|
|Nirnroot||Ravage Health||Lower Spell Crit||Lower Weapon Crit||Invisible|
|Scrib Jelly||Ravage Magicka||Speed||Vulnerability||Sustained Restore Health|
|Spider Egg||Reduce Speed||Invisible||Sustained Restore Health||Defile|
|Stinkhorn||Lower Armor||Ravage Health||Increase Weapon Power||Ravage Stamina|
|Torchbug Thorax||Lower Armor||Lower Weapon Crit||Detection||Vitality|
|Violet Coprinus||Lower Spell Resist||Ravage Health||Increase Spell Power||Ravage Magicka|
|Water Hyacinth||Restore Health||Spell Crit||Weapon Crit||Stun|
|White Cap||Lower Spell Power||Ravage Magicka||Increase Spell Resist||Detection|
|Wormwood||Weapon Crit||Reduce Speed||Detection||Unstoppable|
To create an item, interact with an alchemy station by pressing [E] (default), then click the Creation icon on the top bar of the crafting menu.
Pick a solvent: pick a solvent to use as a base for the created potion. The solvent determines what level the potion will be.
Pick some reagents: pick two reagents to add to the created potion. You can use three reagents in a potion after adding a skill point into the alchemy crafting skill Laboratory Use. The reagents will determine what effects the potion will have, but you must first discover the effects of each reagent through experimentation.
When you are satisfied, press the [R] (default) key to create the item.
Other alchemy skills alter the created results as well; Medicinal Use will increase the duration of the created potions effects by 10-30%, and Chemistry will produce 1-3 extra potions for each creation attempt.