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Craftable Equipment Sets

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nzblustone
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Craftable Equipment Sets

Postby nzblustone » October 16th, 2016, 11:30 pm

Please note: If any of those information becomes out-dated by updates or game changes please comment below and it will be corrected asap. Thank you.

Sets requiring 2 traits:
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Death's Wind (2 traits)
Glenumbra (Chill House) / Auridon (Eastshore Islets Camp) / Stonefalls (Armature’s Upheaval)

(2 items) Adds 1935 Physical Resistance
(3 items) Adds 1064 Max Health
(4 items) Adds 1064 Max Health
(5 items) When you take melee damage while you are under 35% Health, you knockback and stun all enemies within 8 meters of you for 4 seconds. This effect can only occur once every 30 seconds.

Night's Silence (2 traits)
Glenumbra (Mesanthano’s Tower) / Auridon (Hightide Keep) / Stonefalls (Steamfont Cavern)

(2 items) Adds 967 Max Stamina
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 688 Weapon Critical
(5 items) Ignore Movement Speed penalty of Sneak.

Ashen Grip (2 traits)
Glenumbra (Par Molag) / Auridon (Beacon Falls) / Stonefalls (Magmaflow Overlook)

(2 items) Adds 1064 Max Health
(3 items) Adds 129 Weapon Damage
(4 items) Adds 688 Weapon Critical
(5 items) When you deal direct melee damage, you have a 10% chance to breath fire to all enemies in front of you for 1544 Flame Damage. This effect can occur once every 4 seconds.

Sets requiring 3 traits:
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Torug's Pact (3 traits)
Stormhaven (Hammerdeath Workshop) / Grahtwood (Fisherman’s Isle) / Deshaan (Lake Hlaaulu Retreat)

(2 items) Adds 129 Spell Damage
(3 items) Adds 1064 Max Health
(4 items) Adds 1935 Spell Resistance
(5 items) Increases the potency of your weapon's enchantment by by 30% and reduces the cooldown on the enchantment's proc by 1 second.

Trial by Fire (3 traits)
Wrothgar (Malacath Statue)

(2 items) Adds 1064 Max Health
(3 items) Adds 1935 Spell Resistance
(4 items) Adds 4% Healing Taken
(5 items) When you take elemental damage, gain 7727 Resistance to that element for 4 seconds. You can only be resistant to one element at a time.

Twilight's Embrace (3 traits)
Stormhaven (Windridge Warehouse) / Grahtwood (Vineshade Lodge) / Deshaan (Avayan’s Farm)

(2 items) Adds 1064 Max Health
(3 items) Adds 688 Spell Critical
(4 items) Adds 129 Spell Damage
(5 items) Increases your healing received by 10%.

Armor of the Seducer (3 traits)
Stormhaven (Fisherman’s Island) / Grahtwood (Temple of the Eight) / Deshaan (Berezan’s Mine)

(2 items) Adds 129 Magicka Recovery
(3 items) Adds 967 Max Magicka
(4 items) Adds 129 Magicka Recovery
(5 items) Reduces the cost of your Magicka abilities by 8%.

Sets requiring 4 traits:
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Magnus' Gift (4 traits)
Rivenspire (Veawend Ede) / Greenshade (Arananga) / Shadowfen (Xal haj-ei Shrine)

(2 items) Adds 967 Max Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Spell Damage
(5 items) When you cast a Magicka ability, you have an 8% chance to negate that ability's cost.

Hist Bark (4 traits)
Rivenspire (Trader’s Rest) / Greenshade (Rootwatch Tower) / Shadowfen (Hatchling’s Crown)

(2 items) Adds 1935 Physical Resistance
(3 items) Adds 129 Health Recovery
(4 items) Adds 1064 Max Health
(5 items) While you are blocking you gain Major Evasion, increasing dodge chance by 20%.

Whitestrake's Retribution (4 traits)
Rivenspire (Westwind Lighthouse) / Greenshade (Lenalda Pond) / Shadowfen (Weeping Wamasu Falls)

(2 items) Adds 1064 Max Health
(3 items) Adds 1935 Spell Resistance
(4 items) Adds 129 Health Recovery
(5 items) When you take damage while you are under 30% Health, you gain a damage shield that absorbs 10320 damage for 8 seconds. This effect can occur  once every 15 seconds.

Sets requiring 5 traits:
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Vampire's Kiss (5 traits)
Alik’r Desert (Artisan’s Oasis) / Malabal Tor (Matthild’s Last Venture) / Eastmarch (Crimson Kada’s Crafting Cavern)

(2 items) Adds 129 Health Recovery
(3 items) Adds 1064 Max Health
(4 items) Adds 4% Healing Taken
(5 items) When you kill an enemy, you heal for 5160 Health over 6 seconds.

Song of Lamae (5 traits)
Alik’r Desert (Rkulfzel) / Malabal Tor (Sleepy Senche Overlook) / Eastmarch (Tinkerer Tobin’s Workshop)

(2 items) Adds 1935 Spell Resistance
(3 items) Adds 1935 Physical Resistance
(4 items) Adds 1064 Max Health
(5 items) When you take damage while under 30% Health, you deal 3870 Magic Damage to the attacker and heal for 3870 Health. This can effect can occur once every 30 seconds.

Alessia's Bulwark (5 traits)
Alik’r Desert (Alezer Kotu) / Malabal Tor (Chancel of Divine Entreaty) / Eastmarch (Hammerhome)

(2 items) Adds 1935 Physical Resistance
(3 items) Adds 1064 Max Health
(4 items) Adds 1935 Physical Resistance
(5 items) When you take damage from a melee attack, you have a 15% chance to reduce attacker's Weapon Damage by 10% for 5 seconds

Noble's Conquest (5 Traits)
Imperial City (Noble District)

(2 items) Adds 1064 Max Health
(3 items) Adds 967 Max Stamina
(4 items) Adds 4% Healing Taken
(5 items) When you interrupt a casting enemy, you heal for 4300 Health and increase the enemy's damage take by 8% for 5 seconds.

Tava's Favor (5 Traits)
Hew's Bane (Forebear's Junction)

(2 Items) Adds 1064 Maximum Health
(3 Items) Adds 129 Stamina Recovery
(4 Items) Adds 129 Magicka Recovery
(5 Items) When you dodge an attack, you receive the blessing of Tava, generating 9 Ultimate over 3 seconds.

Kvatch Gladiator (5 Traits)
Gold Coast (Marja's Mill)

(2 items) Adds 688 Weapon Critical
(3 items) Adds 688 Weapon Critical
(4 items) Adds 129 Weapon Damage
(5 items) When your target is under 25% Health,  add 1800 Weapon Damage to your Light and Heavy Attacks.

Sets requiring 6 traits:
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Night Mother's Gaze (6 traits)
Bangkorai (Silaseli Ruins) / Reaper’s March (Old Town Cavern) / The Rift (Eldjorg’s Hideaway)

(2 items) Adds 688 Weapon Critical
(3 items) Adds 129 Weapon Damage
(4 items) Adds 688 Weapon Critical
(5 items) When you deal Critical Damage, you reduce the enemy's Physical Resistance by 2580 for 6 seconds.

Willow's Path (6 traits)
Bangkorai (Viridian Hideaway) / Reaper’s March (Greenspeaker’s Grove) / The Rift (Smokefrost Vigil)

(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 129 Health Recovery
(5 items) Increases your Health, Stamina and Magicka Recovery by 15%.

Hunding's Rage (6 traits)
Bangkorai (Wethers’ Cleft) / Reaper’s March (Broken Arch) / The Rift (Trollslayer Gully)

(2 items) Adds 688 Weapon Critical
(3 items) Adds 967 Max Stamina
(4 items) Adds 688 Weapon Critical
(5 items) Adds 300 Weapon Damage.

Law of Julianos (6 traits)
Wrothgar (Boreal Forge)

(2 items) Adds 688 Spell Critical
(3 items) Adds 967 Max Magicka
(4 items) Adds 688 Spell Critical
(5 items) Adds 299 Spell Damage.

Sets requiring 7 traits:
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Redistributor (7 Traits)
Imperial City (Arboretum District)

(2 items) Adds 1064 Max Health
(3 items) Adds 967 Max Stamina
(4 items) Adds 967 Max Magicka
(5 items) When you heal yourself while at full Health, you heal an ally within 15 meters of you for 2347 Health. This effect can occur once every 3 seconds.

Clever Alchemist (7 Traits)
Hew's Bane (No Shira Workshop)

(2 Items) Adds 1064 Maximum Health
(3 Items) Adds 1064 Maximum Health
(4 Items) Adds 129 Spell Damage
(4 Items) Adds 129 Weapon Damage
(5 Items) When you drink a potion you feel a rush of energy, increasing your Weapon and Spell Damage by 653 for 15 seconds.

Varen's Legacy (7 Traits)
Gold Coast (Strid River Artisan's Camp)

(2 items) Adds 1064 Max Health
(3 items) Adds 967 Max Stamina
(4 items) Adds 4% Healing Taken
(5 items) When you block an attack, you have a 10% chance to cause your next direct damage area of effect attack to deal an additional 3450 Damage.

Sets requiring 8 traits:
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Kagrenac's Hope (8 traits)
Fighter’s Guild (Earth Forge)

(2 items) Adds 967 Max Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 1064 Max Health
(5 items)  Decrease time to resurrect an ally by 25%. When you successfully resurrect an ally, you restore 1720 Magicka.
(5 items) Adds 222 Spell Damage

Orgnum's Scales (8 traits)
Fighter’s Guild (Earth Forge)

(2 items) Adds 129 Health Recovery
(3 items) Adds 1064 Max Health
(4 items) Adds 1064 Max Health
(5 items) While you are under 60% Health, your Health Recovery is increased by 50%.

Eyes of Mara (8 traits)
Mage’s Guild (Eyevea)

(2 items) Adds 129 Magicka Recovery
(3 items) Adds 967 Magicka Max
(4 items) Adds 129 Spell Damage
(5 items) Reduces the cost of Restoration Staff abilities by 12%.

Shalidor's Curse (8 traits)
Mage’s Guild (Eyevea)

(2 items) Adds 1064 Max Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 1064 Max Health
(5 items) While you are under 50% Health, dealing damage with a Light Attack heals you for 559 Health.

Oblivion's Foe (8 traits)
Coldharbour (Font of Schemes)

(2 items) Adds 129 Health Recovery
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 129 Magicka Recovery
(5 items) Increases the damage of your Soul Trap abilities by 100%.

Spectre's Eye (8 traits)
Coldharbour (Deathspinner’s Lair)

(2 items) Adds 1935 Physical Resistance
(3 items) Adds 967 Max Magicka
(4 items) Adds 1064 Max Health
(5 items) When you cast a Magicka ability you gain Major Evasion for 3 seconds, increaseing your dodge chance by 20%. This effect can occur once every 6 seconds.

Way of the Arena (8 traits)
Craglorn (Lanista’s Waystation)

(2 items) Adds 1064 Max Health
(3 items) Adds 967 Max Magicka
(4 items) Adds 967 Max Stamina
(5 items) Reduces cost of Break Free by 40%.

Sets requiring 9 traits:
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Twice-Born Star (9 traits)
Craglorn (Atelier of the Twice-Born Star)

(2 items) Adds 1064 Max Health
(3 items) Adds 967 Max Stamina
(4 items) Adds 967 Max Magicka
(5 items) You can have to Mundus Stone boons at the same time.

Armor Master (9 Traits)
Imperial City (Memorial District)

(2 items) Adds 1064 Max Health
(3 items) Adds 1935 Physical Resistance
(4 items) Adds 1935 Spell Resistance
(5 items) While you have an Armor Ability slotted, your Max Health is increased by 5%. When you use an Armor Ability, your Physical and Spell Resistance is increased by 5332 for 10 seconds.

Morkuldin (9 traits)
Wrothgar (Morkuldin Forge)

(2 items) Adds 967 Max Stamina
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 129 Weapon Damage
(5 items) When you deal damage with a Light or Heavy attack, you have a 10% chance to summon an animated weapon to attack your enemies for 15 seconds. The animated weapon's basic attack deals 4551 Physical Damage.

Eternal Hunt (9 Traits)
Hew's Bane (The Lost Pavilion)

(2 Items) Adds 967 Maximum Stamina
(3 Items) Adds 129 Stamina Recovery
(4 Items) Adds 129 Stamina Recovery
(5 Items) When you use Roll Dodge, you leave behind a rune that detonates when enemies come close dealing 8125 Poison Damage and immobilizing them for 1.5 seconds.

Pelinal's Aptitude (9 Traits)
Gold Coast (Colovian Revolt Forge Yard)

(2 items) Adds 1064 Max Health
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 129 Magicka Recovery
(5 items) Your Weapon Damage and Spell Damage both become the highest of the two values.

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nzblustone
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Re: Craftable Equipment Sets

Postby nzblustone » February 13th, 2017, 11:47 pm

Is anyone finding this thread useful?

Does anyone have any suggestions for layout/content adjustments?

I would like to present it in the most straight-forward and useful way possible so I am open to constructive criticism. :)
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Re: Craftable Equipment Sets

Postby itchc » February 14th, 2017, 12:17 am

Can you enable html for threads in phpbb these days? Would make it nice to collapse each set for post brevity.
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nzblustone
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Re: Craftable Equipment Sets

Postby nzblustone » February 14th, 2017, 12:48 am

itchc wrote:Can you enable html for threads in phpbb these days? Would make it nice to collapse each set for post brevity.


Added spoiler tag to the forum but didn't use one for each set, rather split it into traits required so you can look at the stats given for all the sets at a specific trait amount without opening/closing a handful of spoiler tags.
Founder of Imperial Traders Guild [NA] [PC-mac] • Guild WebsiteESO Forum Thread

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Re: Craftable Equipment Sets

Postby xlargemarge » March 28th, 2017, 5:31 pm

These are very helpful! Thanks.
edit: If a set requires x traits, does it matter what traits that is? Or does a specific set of traits need to be learned to craft that particular set? I hope that question makes sense.
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nzblustone
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Re: Craftable Equipment Sets

Postby nzblustone » April 1st, 2017, 8:03 pm

xlargemarge wrote:These are very helpful! Thanks.
edit: If a set requires x traits, does it matter what traits that is? Or does a specific set of traits need to be learned to craft that particular set? I hope that question makes sense.


It can be any X traits. It does not matter which ones at all. :)
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